American Acey-Deucey
The American version of Acey-Deucey has been a favorite game of the U.S. Navy, Marine Corps, and Merchant Marine since the First World War.
Setup: Each player starts with fifteen checkers off the board. The players enter their checkers in the opponent's home board, then bring them around the board as shown in the diagram below.
Object: The object of the game is to move all of your checkers around the board to your own home table and then bear them off. The first player to bear off all of his checkers wins the game.
To start: Each player rolls one die and the higher number goes first. That player then rolls both dice again to begin his first turn.
Entering checkers: You enter a checker by placing it on a point in the opponent's home board corresponding to a number rolled. For example, if you roll 6-3, then you enter one checker on the opponent's six-point and one checker on his three-point. Once you have entered one or more checkers, you may use subsequent rolls to move those checkers forward, to enter more checkers, or both.
Movement: The roll of the dice indicates how many points, or pips, the player is to move his checkers. The following rules apply:
A checker may be moved only to an open point, one that is not occupied by two or more opposing checkers.
The numbers on the two dice constitute separate moves. For example, if you roll 5 and 3, you may move one checker five spaces to an open point and another checker three spaces to an open point, or you may move the one checker a total of eight spaces to an open point, but only if the intermediate point (either three or five spaces from the starting point) is also open.
Doubles are played twice. For example, a roll of 6-6 means you have four sixes to use.
You must use both numbers of a roll if possible, or all four numbers in the case of doubles. If you can play one number but not both, you must play the higher one.
Acey-deucey: The roll of 1 and 2 (acey-deucey) is especially valuable. When you roll 1-2, this is what happens:
First you play the 1 and 2 in the normal way.
Then you name any roll of doubles you wish and play it accordingly.
Then you roll again and play the roll as usual.
If the number rolled is another 1-2, you keep going